Edge of the Empire/The King's Recruits



The Rust Bucket races across the surface of Vactooine, closely tailed by four T.I.E fighters in pursuit. Inside, Crank Steevador pilots the freighter into some steep canyons and ravines in an effort to shake the imperial fighters. Meanwhile Meeknu the Jawa storms around the engine bay, still consumed by a murderous rage after killing Jefdaq Corslin. As the Rust Bucket lumbers through the ravines and dodges gigantic mining juggernauts, the T.I.E fighters split into two flights, one rising to a higher altitude while the other pair dive down into the ravine to follow.

Meanwhile, in the cargo hold’s new bounty hold, Soondabu Jjigae and Gaarvuur begin to interrogate Thweek, the kubaz pilot captured back at the spaceport. During the interrogation, Thweek reveals that he was ordered by Teemo the Hutt to bomb the weapons warehouse on Tatooine and return to hiding on Vactooine. Unknown to the kubaz, the warehouse belonged to Jabba and the Sons of Anchorhead, which the gang realise was intended to be the opening move in the young huttling’s plan to overthrow his elder cousin and rise to the head of the Desilijic clan.

Desperate to survive and escape Teemo, Thweek offers the flight recording data from his star fighter, the Golden Goose, which was still docked in Vactooine’s spaceport. He agrees to give them all of his flight data that would link the Goose to the safe house owned by Teemo on Vactooine, which would be the type of evidence needed for Jabba to remove him cousin permanently.

Meanwhile, back in the cockpit, Crank grapples with the controls as the T.I.E fighter’s begin opening fire with their laser cannons, blasting the aft hull plating of the freighter. V3-GA5 mans the weapon control station and fire suppressive blasts back, hoping to deter the fighters while not actually hitting them.
Eventually, Crank detects a large mining hole on his scanners and – in an incredible display of piloting talent- dives the freighter into the deep hole and swings the ship into a shaft. Amazingly, the metal ore within the mining shaft disrupted ship-based sensors, and the T.I.E eventually – unable to detect the Rust Bucket – depart.


Having waited several hours into the night to ensure that the Imperials had left the area, the Rust Bucket quietly returns to the edge of the spaceport. Since he had remained on the ship during the spaceport shooting and was unknown to the authorities, Crank Steevador is chosen to sneak into the docking bays and acquire the Golden Goose.

Taking one of the speeder bikes, Crank drives into the darkened city, returning to the docking bay where Thweek had secured his fighter. After fixing the engine damage from Meeknu and downloading the flight data to a datapad, Crank commandeers the fighter and takes off, joining the Golden Goose in orbit. Together, they make the hyperspace jump back to Tatooine.


Returning to the desert of Tatooine, the Rust Bucket and the Golden Goose touch down outside Dawn Motors and hand the incriminating evidence over to Repo. As agreed, Soondabu and V3-GA5 convince Repo to spare Thweek’s life and let him escape the planet on public transport.

The next day, while the gang are relaxing and laying low at Repo’s mechanic shop, a translator droid enters the office with Repo close behind. The droid stipulates that it has a message from its master. From the droid’s chest plate, a hologram emitter flickers into life and forms the digital image of a large hutt breathing deeply from a hookah…

Welcome to your campaign!
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Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

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If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

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A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


Scene I: The Wild GOOSE Chase…

The day after their triumphant capture of Talion Gevarak, the crew of the Rust Bucket depart Tatooine, hoping to escape the clutches of Teemo the Hutt and forge a new future for themselves.

As their freighter breaks atmo, the gang receive a communication from Clay “Repo” Dawnstar, who reveals that over night their secret weapons warehouse was bombed by a small star fighter. On behalf of the Sons of Anchorhead and Jabba Hutt, Repo employs the Rust Bucket’s services to track the starship and return with the pilot alive for questioning. Soondabu successfully negotiates a fee for their services, and Repo promises that they would earn the gratitude of Jabba himself.

After Repo forwards the sensor scans of the starship, Crank Steevador and Soondabu begin actively scanning for the ship. They find a nearby ship that matches the profile, a G1-M4-C Dunelizard fighter, whose IFF broadcast registers it as the Golden Goose, a privately owned fighter out of Vactooine. Unfortunately the Golden Goose already had a substantial headstart and had cleared Imperial customs and was on an outbound flight path. By the time the Rust Bucket cleared customs the smaller fighter Jumped to hyperspace along a trajectory for Vactooine. Crank and Meeknu the Jawa plotted an astrogation course which would allow them to arrive at Vactooine before the dunelizard.

After a day in hyperspace the Rust Bucket rumbles back into realspace in orbit around the jungle-mining planet, Vactooine. After waiting in orbit for the arrival of the dunelizard Crank eases the freighter into the traffic lands and follows the Golden Goose to the planet’s primary spaceport.

Securing a docking bay close to the Golden Goose, the team split up:
➢ Meeknu and Crank would remain in the starport and try to steal the Golden Goose, or at least steal the ship’s onboard flight computer.
➢ V3-GA5 would use his bounty hunter license to try and make some inquiries about the starfighter at the Imperial docking control.
➢ Soondabu and Gaarvuur would tail the Golden Goose’s pilot.

Firstly, Soondabu and Gaarvuur exit the docking bay and just manage to catch sight of a kubaz exiting the docking bay housing the Golden Goose. Quickly stopping to buy an umbrella, the pair try to inconspicuously follow the kubaz pilot through the bustling streets of Vactoonie.

Meeknu and Crank leave the Rust Bucket with one of the damaged speeder bikes and park infront of the Golden Goose’s docking bay doors to begin repairs. After fixing the steering controls, Meeknu sneaks into the Golden Gooses’s docking ring. He initially tries to gain access to the ship’s cockpit but, seeing that the hatch had security modifications, the jawa instead opened the engine cowling and removed a power actuator, which would leave the ship’s engines powerless. After this, the pair continues to stake out the Golden Goose’s bay doors, under the pretence of repairing their speeder bike.

Meanwhile V3-GA5 visits the local Imperial spacesport authority and makes some inquiries about the registration of the Golden Goose. Surprisingly, when the young officer enters the ship’s ID tags into the system, he is quickly escorted away by an Imperial captain and security. V3-GA5 makes a quick escape and tries to catch up to Soondabu and Gaarvuur.

Meanwhile, the gungan and the wookie tail the unknown kubaz pilot through the spacesport to a small tapcafe near the port’s railway station. Leaving Gaarvuur outside to watch the exits, Soondabu heads into the busy tapcafe and takes a seat behind the kubaz, who is now speaking to a human, with out arousing any suspicion. He leaves his comlink open to the rest of the gang and listens to the kubaz begin to frantically speak to his human contact. The pair discusses the successful bombing of the warehouse and what their next orders would be. Soondabu quietly speaks to the kubaz and human, convincing them that he works for their ‘benefactor’ and that plans have changed, and they need to follow him to safety. The kubaz asks his contact ”This wasn’t part of the plan. What’s going on, Jefdaq?”

As soon as *Meeknu hears the name ‘Jefdaq’ over the comm. He drops his hydrospanner and starts to run through the crowded spacesport towards the tapcafe. Meanwhile Soondabu has almost convinced the kubaz and the human that they have been followed from Tatooine. The human smuggler is still unconvinced, but something outside the large glass windows catches his eye.
His eyes widen in horror and shock and he yells. ”Oh spast, it’s Meeknu!” Without notice Jefdaq pulls out his blaster and shoots at the jawa.

Chaos erupts in the tapcaf as glass shatters and customers scream and flee.

Quick on his feet, Soondabu uses the moment to convince Jefdaq that he needs to follow Gaaruur and himself to their ship in the spaceport. So Gaarvuur and Soondabu lead the two outlaws through the spaceport being chased by a murderous Meeknu, who continues to fire blaster bolts at the fleeing fugitives. The spaceport security began to then chase them, but a misaimed shot by Meeknu destroyed a coolant pipeline, forcing the imperial security to duck for safety.

Barely ahead of the local imperial security, the gang race back to the Rust Bucket with Jefdaq and Thweek in tow. As Crank fires up the engines and blasts out of the spaceport, the rest of the gang draw their weapons and quickly beat the two outlaws into unconsciousness.

Meeknu and Soondabu interrogate Jefdaq, a Tatooine-black marketeer who had previously betrayed Meeknu and his entire clan to Teemo the Hutt. Caught in a blood murder-rage, Meeknu brutally tortures Jefdaq until the he reveals that the warehouse bombing that been orchestrated by Teemo himself. As the freighter blasts away, and port-based T.I.E fighers begin to pursue the gang, Meeknu picks up his heavy hydrospanner and caves in the man’s skull…


Season 1
The Long Arm of the Hutt

Episode V

Scene I: “We don’t serve their kind…”

As the twin suns begin to bake the surface of Tatooine, the party is already busy trying to find ways to make some quick cash and get off the desert planet.

While his fellow fugitives head to the nearby cantina to try and drum up some work, V3-GA5 borrows a landspeeder belonging to Clay “Reepo” Dawnstar and heads to Tatooine’s capital city, Bestine. The droid bounty hunter intends to use his bounty hunting liscence to attempt to get some quick easy bounties in the local system in order to get the party some quick cash and assets.

Heading to the local Imperial Law Enforcement office, V3-GA5 suffers through the discrimination of the officer-on-duty before being handed an outstanding bounty for one Talion Gevarak, a local two-bit gangster and computer slicer guilty of illegal vehicle modifications. Last known location: Anchorhead.

By the time V3-GA5 returns from Bestine the long hot day has come to an end and he catches up with Crank Steevador, Meeknu the Jawa, Soonbadu, and is introduced to Gaarvuur, the wookiee warrior-poet and newly appointed member of the Rust Bucket. The rest of the gang fill the android in on their adventures out to the Tatoo belt and the salvage operation, while V3-GA5 presents the party with the bounty for Talion Gevarak.

Scene II: The Hunt Begins…

The next day the group hit the streets of Anchorhead looking for their bounty, Talion Gevarak. Using the information provided on the notice they decide to head to the Slaughtered Dewback, the local cantina owned by a known associate, Shayn’telis. Unfortunately, the barman is not able to provide any information about Gevarak’s whereabouts, but he does subtly motion to a grizzled looking swoop rider sitting at the end of the bar.

Crank Steevador approaches the man and inquires about Gevarak, tensions rise in the whole cantina as it is revealed that Gevarak worked for the local Kryat Daggers Swoop Club, and they were not too pleased with the group poking around asking questions. The group quickly leave the cantina and hide across the road in a tapcafé.
Not long after, backup from the Kryat Daggers SC show up on swoops, searching for them.
After several minutes hiding, the swoop gang separate: one rider races off in the direction of Dawnstar Motors, the rest turn around and depart the street, leaving one young Prospect behind at the cantina. The gang, worried about the well-being of Repo, quickly stun the lone Prospect, bundle his unconscious body in their speeder, and return to protect Repo.

Scene III: People Don’t Have Bounties, Only Acquisitions Have Bounties.

Returning to Dawnstar Motors, the gang are relieved to see that Repo and his men were not assaulted by the Kryat Daggers SC. Soondabu and Meeknu interrogate the young Daggers prospect, who reveals that Talion Gevarak has been sent to a swoop club safe house in Mos Shutta, close to the docking bays.

Fearful of returning to Teemo’s stronghold, but also desperate for credits, the gang agree to pursue Gevarak to the safe house and capture him alive.

Taking their newly acquired Rust Bucket, the gang land in the deserts outside of Mos Shutta, to avoid attention. Travelling into town, they quickly find the safe house. V3-GA5, being the only professional bounty hunter of the group, leads the attack through the front doors of the complex with Meeknu and Crank. Soondabu sneaks around the back of the house through the driveway. While the Kryat Daggers assigned to protect Gevarak engage in a blaster fight with V3-GA5 and the others, Gevarak attempts to flee out the back door, rigging a stun genade behind him. The gang set their blasters to stun and dispatch the swoop riders, although Crank nearly blows one prone rider’s head off accidently. Meanwhile, as the slicer jumps on his speeder bike out in the driveway, he is stunned unconscious by Soondabu.

The gang bundle up their quarry and- having their bounty writ- calmly wait for the local Imperial constabulary to arrive on the scene. They pass over their unconscious marks and receive their 3,000 credits.


Season 1
The Long Arm of the Hutt

Episode IV

Scene I: The Wookiee Warrior-Poet

As the twin suns begin to bake the surface of Tatooine, the party is already busy trying to find ways to make some quick cash and get off the desert planet.

Clay “Reepo” Dawnstar loans one of his landspeeders to the droid bounty hunter V3-GA5, who travels to Bestine, the capital city, trying to locate some bounty hunting prospects.

Meanwhile, Reepo takes smuggler and budding-performer Crank Steevador and the Jawa mechanic Meeknu to Anchorhead’s one-and-only cantina to try and drum up some work.
Already the cantina is full of moisture farmers, swoop riders and folk trying to avoid the morning heat. In one corner of the cantina, a lone Wookiee publically growls a lament for his subjugated people. As the drunken crowd begins to grow negative and violent, Crank rescues the wookiee who introduces himself as Gaarvuur, a lone wookiee who is down on his luck and in need of money to escape the desert planet.

Meanwhile, Meeknu spots a businessman talking angrily on his comlink and approaches the man.
After a chat, the human man reveals that he is an entrepreneur who charters local freighter captains to travel out to the Tatoo system’s asteroid belt and return with loads of frozen water, which are mined by robotic mining probots. The man reveals that the current courier is late reporting back from the belt: he fears that either the ship has been damaged, waylaid by pirates, or worse, that the freighter captain has taken the valuable water and sold it to his competitors.

The man offers the gang 3,000 credits to travel out to the system and ascertain what happened to the freighter, and if possible, return with the supplies.

The gang walk back to Dawn Motors, pleased that they have secured a paying job and immediately leave in the Rust Bucket.

Scene II: A floating corpse…

Making a short and precise hyperspace jump to the edge of the Tatoo belt, the crew of the Rust Bucket quickly discover that the ship’s navicomputer incorrectly plotted the coordinates, dropping them many hundreds of kilometres from their intended exit vector. Although they are initially frustrated, the ship’s active sensors identify a small asteroid rich with metals. The crew quickly scramble and clear the forward cargo hold, and draw the asteroid into the ship, believing that they might be able to sell it later for a profit.

After sweeping the area with their sensors, Crank manages to locate a drifting starship and drives the Rust Bucket towards it.
When they arrive, the crew manage to correctly identify the dead ship as belonging to the entrepreneur’s fleet, although the old YT freighter appears to have had the entire aft section torn open from an impact, and wreckage and debris orbits the spinning corpse.

The Rust Bucket’s sensors detect no life or life support onboard the ship, and the power core, although lifeless, appears undamaged. The crew make a plan to send Meeknu over in a spacesuit to reactivate or repair the power core and re-establish power aboard the freighter before trying to locate and reclaim the supplies.

While Crank makes a series of challenging dock procedures, Gaarvuur helps Meeknu strap into the overly large spacesuit. Once the docking procedure is completed, Crank uses the Rust Bucket’s RCS thrusters to stop the freighter’s uncontrolled drift, allowing Meeknu to safely traverse into the damaged ship’s exposed engineering bay.

Scene III: Frozen bodies…

Making his way through a series of emergency bulkhead doors, Meeknu finally reaches the freighter’s cockpit. From there he re-establishes the ship’s onboard life support and magcon fields, repressurising the aft holds. Once Crank and Gaarvuur are aboard the crew quickly search the ship, locating the lifeless bodies of the freighter crew and their belongings.
The Rust Bucket crew quickly recover the crews’ bodies, their personal effects, and the processed water supplies. As the last crate is transferred to the Rust Bucket, the ship’s passive sensors detect a group of small ships approaching at close range.

When Crank establishes communications, a voice claims that they are poaching on their territory, and that it would be in their best interests to hand over the salvage. Crank detaches from the freighter and fires up the engines, blasting away and jumping into hyperspace.

Returning to the deserts of Anchorhead, Crank, Meeknu and Gaarvuur take the supplies to the entrepreneur who, while regretting the loss of his employees, pays them the agreed fee. As the suns set over another day on Tatooine, the crew find themselves, for the first time, a little bit richer, and a little closer to earning their freedom from Teemo the Hutt…

Game Session notes.

*the crew earn 3,000 credits (distributed evenly + group kitty)
*the crew salvage an asteroid of unknown value
*the crew locate the freighter captain’s datapad (contained within is a list of preferred shipping routes, flagged and pending contracts and transporting contacts)


Season 1
The Long Arm of the Hutt

Episode III

Scene I: You can’t stop the signal…

Rumbling out of hyperspace, a lone Wayfarer-class Medium Transport Freighter reverts to realspace on the edge of the Tatooine system. Inside, the ship is full of chaos.

Plasma leaks out of a pipe from the engineering bay, while a wild elephantine creature brays and trashes inside the cargo hold. At the same time, a loud klaxon blares over the ship-wide comm and unbearable pig-sounding music warbles from the speakers. Crank Steevador, V3-GA5 and Meeknu the Jawa begin to bring some order back to the ship. While doing so they discover the following:
• After calming the creature down, V3-GA5 recognises it as an eletrax, but has no other information in his memory banks.
• Cranks Steevador manages to switch the music off and reset the ship computers to basic language settings. He discovers that the music and alarm were rigged to coincide with a warning system— the ship’s power converters are nearly depleted and need to be replenished.
• The crew find 1,000 credits strewn through the various crew cabins.
• Meeknu uses his tools to repair the plasma leak, and in doing so allows that particular pipeline to yield more strain during combat and taxing scenarios (+1 system strain to the ship)

While accessing the ship’s computers, the crew discover that a pulse emitter is transmitting the ship’s location back to *Teemo*’s palace on Tatooine every 30 seconds. Meeknu, while unable to block the signal, manages to delay the transmissions to one pulse every thirty minutes.
The crew use their scanners to locate the pulse emitter, which resides on the outer hull of the Freighter, aft near the engines. V3-GA5 opts to spacewalk along the hull to either detach or disassemble the emitter. After shutting down the engines, the droid bounty hunter uses its magnetised footpads to safely walk to the emitter. Prying the emitter from the hull plating, V3-GA5 flings the emitter into the blackness of space and returns to the ship’s airlock.

With the other pressing matters taken care of, the crew consider their next options. Realising that they are travelling in a stolen ship, the gang decide that they need to alter the freighter’s transponder signal before they can escape the Tatooine system. V3-GA5 recalls that he has a contact back on Anchorhead, a man with a talented mechanic who owes the droid a favour…

Scene II : The Sons of Anchorhead

After making a short hyperspace jump back to Tatooine, Crank lands the freighter on the outskirts of Anchorhead, a small rundown township on the frontiers of the Tatooine deserts. The android bounty hunter leads the group to a small swoop bike garage called Dawn Motors, an establishment operated and own by a grizzled man called Clay Reepo Dawnstar. Reepo made use of V3-GA5’s unique services and agrees to have his slicer reconfigure the ship’s IFF transponder, in exchange for their help.

After the assassin droid vouches for Crank and Meeknu, Reepo explains that he and his swoop bike gang, the Sons of Anchorhead, run guns for Jabba the Hutt, and that he is currently sitting on a large shipment of blaster rifles which need to be transported to the gang’s weapons warehouse in the Juneland Wastes. His swoop bike compatriots had been temporarily arrested by the local constabulary for cantina brawling with some members of the rival swoop MC The Krayt Daggers.
Agreeing to transport the merchandise, Crank, Meeknu and V3-GA5 mount up on swoop bikes with the weapons crates and head off into the desert.

Scene III: “The Juneland Wastes are not to be travelled lightly…“

As the twin suns begin to set, the gang wind their way through the deep ravines and canyons towards the Sons of Anchorhead’s warehouse. Passing through a particularly deep and rocky canyon, the gang find themselves under attack by Tusken Raiders, who had set up an ambush, using the high outcroppings as cover. While V3-GA5 return fire with their blaster pistols, Crank Steevador revs his swoopbike and races by the steep canyon walls, bouncing and driving its way towards the nearest pair of Tuskens. When Crank sprays the raiders with blaster fire, the pair of Tuskens jump over the rock cover to avoid being driven over, and – due to the steep terrain— have no choice but to run down the canyon into the line of fire.

Meanwhile, back on the canyon floor, Meeknu takes cover while another pair of Tusken raider unleashes a volley of pistol fire at the jawa, some of the bullets sheering metal and damaging the central steering handles. V3-GA5 and Crank make short work of the remaining Tuskens up on the ridge, and the indigenous creatures eventually beat a hasty retreat.
Meeknu tries to make some quick repairs to the Swoop bike and the gang press on to the warehouse.

As nighttime falls the gang arrive at the warehouse and offload the weapons crates to a young prospect for the Sons of Anchorhead MC. He laughs when they tell him about the Tuskens, responding that they help to act as deterrents for any ‘snooping eyes.’
The return trip is uneventful and when the gang pull up at Anchorhead, Reepo presents them with the new IFF transponder for the freighter, which they rename The Rust Bucket.

Game Session notes.
➢ The ship, The Rust Bucket, now belongs to the party.
➢ Meeknu salvages some slugthrower rifles, which he sells in Anchorhead.

PART I & II : Escape from Mos Shuuta

Scene 1: Shoot out at the Mos Shuuta cantina

As the twins suns blast down on the baked crust of Tatooine, the morning markets begin to close up shop for the day and the crowds of moisture farmers and scoundrels start to find their way into welcome shade. The proceedings are disturbed by five gammorean guards, thugs of the local Hutt Teemo, who strong arm their way through the dispersing patrons, searching and stalking for their prey. Just then, four separate individuals notice the approaching thugs and each make the frantic decision to sneak down the stairs into the nearest cantina.

  • Firstly, a lone sand-covered Jawa, who desperately attempts to blend in with a local group of fellow jawas.
  • Secondly, a rugged and handsome human male, who quickly crosses the room and convinces a twi’lek dancing girl to let him accompany her on stage, attempting to hide in plain sight as an exotic dancer.
  • Thirdly, a droid clinks downs the stairs and attempts to hide amongst the drunken patrons of the cantina, posing as a serving droid..
  • Finally, a gungan male dressed in robes scampers down onto the landing and quickly joins a nearby sabbacc table, attempting to become a shadow in the crowd.

Destiny appears to have drawn these four individuals together. Each being has individually incurred the wrath of Teemo the Hutt, and assumed that the guards were searching for them.

Meanwhile, the Gammorrean guards enter the cantina and begin to search for their quarry. One of the porcine aliens spots the droid, V3-GA5 (Vegas) trying to conceal itself among the crowd and so the gammorreans all draw out their cudgels and approach the droid from multiple angles.

Hustling through the crowd, the droid goes on the offensive by pulling out a SKZ Sporting Blaster Rifle from its chasis and shooting one of the gammorreans straight through the head. The laser blows out a ceiling pylon which crashes to the floor. The other gammorreans jump back in surprise and the cantina erupts into chaos as the civilians patrons erupt into pandaemonium .
Just then, Meeknu the jawa draws his small slugthrower pistol and attempts to shoot a nearby gammorrean in the back. The thug wheels around in surprise, the bullet embedded in layers of fat and thick hide, and slams the jawa across the head with his cudgel. The jawa, head reeling, starts to run for the exit.
Meanwhile, dancing up on stage, Crank Steevador hides his surprise that the gammorreans were not after him. He flees out the backdoor of the stage, abandoning his clothing (which he had removed during his strip tease ensemble).
Simultaneously, Soondabu the gungan uses the chaos to also run to the back door.

Out in the hot streets of Mos Shutta, the jawa and droid pair up and run for a nearby landspeeder, which Meeknu immediately begins hotwiring. Bursting from the back door, Crack Steevador races around the cantina, clothes awkwardly clasped in hands and hops in the back of the landspeeder, firing his blaster at the gammorreans. The remaining thugs stumble out of the cantina and retrieve their rifles from their own speeder and the streets erupt in laser fire.
Soondabu exits the backdoor and recognises the droid, jawa and human nearby and runs towards them, ears and robes flapping in the wind. Meeknu fires up the landspeeder and is able to accelerate down the streets and out of sight of the thugs.

Scene 2: Robbing ’em blind.

Finally loosing their pursuers, the gang agree that they need to escape Mos Shutta, and preferably the system, to get out of the reaches of Teemo the Hutt. Soondabu and V3-GA5 recalls that Teemo had a freighter parked in Docking Bay Aurek, unloading spice and other blackmarket goods while waiting for repairs to be made to its Hyperdrive motivator.

Stopping by Mos Shutta’s junkyard, the gang manage to deceive the shop owner long enough to steal a Hyperdrive Matter Reactor Ignitor (HMRI) from his wares.

Next, the gang take a drive by Docking Bay Aurek to case the security of Teemo’s private hangerbay. Inside they notice a gang of weequay standing guard while an ageing Wayfarer-class Medium Freighter is in the process of being unloaded. Meeknu notices a side entrance has been left unattended, so the gang park their landspeeder nearby and attempt to break the lock. Although they are unsuccessful, Crank notices a nearby spaceport luggage-utility skimmer. The gang decide to pose as a spaceport repair crew who had been booked to install/repair the HMRI, and to steal the ship from under the weequay.

With V3-GA5 posing as the driver, the gang approach the open bay of Aurek. They manage to deceive their way into boarding the ship, and meet the leader of the weequay, Behruz. Meeknu installs the HMRI and breaks some conduits in the engine bay, filling the ship with harmless plasma. Crank convinces Behruz and his brothers that the ship has gone critical and needs to be evacuated before its explodes, telling the criminals that they will pilot the ship out of the city and abandon it in the dune sea. Convinced, Behruz leaves his ‘dumbest’ brother behind to scuttle the ship and disembarks.
In the chaos, V3-GA5 notices a smuggling compartment in the cargo hold of the ship, and awakens a small elephantine-creature.

Crank pilots the ship out into the desert, his clunky piloting successfully knocking out Behruz’s brother. V3-GA5 coldly shoots the unconscious weequay and dumps his body out the airlock. Once the ship clears Mos Shutta airspace they blast out of Tatooine’s thin atmosphere and plot a short, quick jump to the edge of the solar system.

The stars elongate and the ship rumbles into the vastness of space.

Game Session Notes

  • Crank loses his armoured clothing
  • Soondabu wins 100 credits in saabacc
  • Soondabu spends 200 credits on shipboard power cells
  • Group EARNS 5 OBLIGATION for killing Behruz’s brother.

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